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I learnt animation to bring my love of storytelling to the screen
Not Just a Game is my first solo 3D animated film project

Type: Animation, Film   Client: Personal Project     Outputs:  3D animation, Character Design, Story, Screenplay, Storyboard, 3D models, Sound Design

Type: Animation, Film

Client: Personal Project

Outputs:  3D animation, Character Design, Story, Screenplay, Storyboard, 3D models, Sound Design

Not Just a Game— Preview

Not just a game, preview clip

Not Just a Game is a character-driven animated short (in production), set

in the layered realities of an urban slum. It follows the quiet,

emotionally textured life Billu and his love for the game of Soccer(Football),

capturing his daily rhythms, inner worlds and fleeting moments of joy

amidst external hardship.

It is a non-verbal narrative that relies heavily on body language

and character animation. Reflecting the resilience within an

underserved neighborhood, the goal of the film is to blend

intimate storytelling with social commentary, using animation

not just as entertainment but also as tool for observation

and empathy.

My Role: Solo Creator (Director, Writer, Animator, Character Designer)

Billu texture testing

Experiments that worked

I tried to make a procedural texture to achieve a unique effect which

looks like a mixture of claymation and hand painted strokes to bring

something visually new for the viewer.

Billu_2.png
S1_B_0125.jpg

Billu texture test

Still from the short

Billu_2.png

Billu texture test

Still from the short

S1_B_0125.jpg

Inspiration

The initial idea for this short film came to me while commuting to work

when I used to stay in Bengaluru, India.

Image of an urban slum area in Bangalore, India
Image of an urban slum area in Bangalore, India

A residential area in Bengaluru, India

A residential area in Bengaluru, India

This road used to be packed during office hours, giving me time each day

to observe it closely. I often wondered how challenging life must be

for the people living here, where limited resources and facilities

have forced them to dry their clothes right in the middle of

a busy road.

Recalling my childhood attachment to new belongings, I created Billu—

a boy who discovers a licensed sock from his favorite sports club

and strives to keep it clean and safe before wearing it

to watch the game on TV.

The aim of my story is to show that sports embody beauty, emotion,

and human stories that transcend the game itself ;

and also to make people aware and grateful for their privileges.

img2.jpg

A residential area in Bengaluru, India

Process

Most of my narrative animation experience has been in team settings.

Taking on this film alone helped me discover the nuances

of solo production — from pacing creative decisions

to balancing storytelling with technical execution.


I began this project using a typical studio-style workflow:

→ Screenplay

→ Full storyboard

→ All characters/environments

→ Materials

→ Lighting

→ Animation

→ Rendering

where each department handles one stage of production in parallel.

But long the way, I discovered that solo work benefits from a

scene-by-scene approach rather than full-film planning.

Completing each scene—from storyboard to render

provided visually tangible milestones and maintained momentum.

SB1.jpg

Storyboard

Not just a game, Scene 1 storyboard

Character Sheet

Billu-Character Sheet.png

Billu Character Sheet

Environment Design

Not just a game, Scene 1 environment check

Procedural Textures

Screenshot 2025-10-05 013451.png

Billu Procedural Texture setup

Process

Most of my narrative animation experience has been in team settings. Taking on this film alone

helped me discover the nuances of solo production — from pacing creative decisions

to balancing storytelling with technical execution.


I began this project using a typical studio-style workflow:

→ Screenplay

→ Full storyboard

→ All characters/environments

→ Materials

→ Lighting

→ Animation

→ Rendering

where each department handles one stage of production in parallel.

Along the way, I discovered that solo work benefits from a scene-by-scene approach

rather than full-film planning. Completing each scene—from storyboard to render

provided clear milestones and maintained momentum.

Storyboard

SB1.jpg

Not just a game, Scene 1 storyboard

Character Sheet

Billu-Character Sheet.png

Billu Character Sheet

Environment Design

Not just a game, Scene 1 environment check

Procedural Textures

Screenshot 2025-10-05 013451.png

Procedural texture setup

Challenges

As this was my first time using Blender for an elaborate project

on top of having very little experience with 3D, I struggled with quite a few things including simulation errors, UV editing, lighting, rigging and combining rig engines. I pushed the engineer side of my mind to find best possible hacks

to make it work.

Cloth simulations broke during rendering - Resolved by baking physics, using close to real life scales and adjusting cache timing while choosing stable start frames for animation

Screenshot 2025-04-12 194930.png

Cloth simulation breaking in viewport

Screenshot 2025-05-03 092902.png

Cloth simulation breaking in render

Mixamo motion mixing and integration issues - Solved by manually retargeting and blending actions in the NLA editor while cleaning up rigs

Screenshot 2025-05-16 123147.png

NLA editor timeline

Combining Rigify face rig and Mixamo body rig - Explored the working of both rigging engines to find a common point to be parented such that both

Mixamo's body rig and Rigify's face rig can work synchronously

Screenshot 2025-05-16 021314.png

Mixamo body rig and Rigify face rig combined

Challenges

As this was my first time using Blender for an elaborate project on top of having

very little experience with 3D, I struggled with quite a few things including

simulations, UV editing, lighting, rigging and combining rig engines.

I pushed the engineer side of my mind to find best possible hacks

to make it work.

Cloth simulations broke during rendering - Resolved by baking physics,

using close to real life scales and adjusting cache timing while choosing

stable start frames for animation

Screenshot 2025-04-12 194930.png

Cloth simulation breaking in viewport

Screenshot 2025-05-03 092902.png

Cloth simulation breaking in render

Mixamo motion mixing and integration issues - Solved by manually retargeting

and blending actions in the NLA editor while cleaning up rigs

Screenshot 2025-05-16 123147.png

NLA editor timeline

Combining Rigify face rig and Mixamo body rig - Explored the working of

both rigging engines to find a common point to be parented such that both

Mixamo's body rig and Rigify's face rig can work synchronously

Screenshot 2025-05-16 021314.png

Mixamo body rig and Rigify face rig combined

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