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Studied why my first snow experience was so intense
Turned it into a VR experience

Type: VR Game Develpopment, Photogrammetry     Client: University Project        Outputs:  VR application, UI Design

Type:  VR Game Devevlopment, Photogrammetry

Client: University Project

Outputs:  VR Application, UI Design

Lake Effect Snow – VR Simulation is an interactive educational experience that

visualizes how lake-effect snow forms and behaves using real-time 3D environments. The project combines environmental storytelling with scientific visualization, allowing users to explore a simulated park environment while observing snow formation, wind flow, and cloud dynamics influenced by temperature differences over a lake. Designed as a 4 month test assignment to run on Meta Quest, it blends realism with interactive motion graphics to communicate a complex meteorological phenomenon in an engaging way.

My Role: Technical Designer, Developer, UI Designer, 3D Artirst

Project Preview

Photogrammetry for faster 3D modelling

Recreatting a real environment in a 3D program using reference images ​is

a laborsome affair.

Using Photogrammetry, one can reduce the time and efforts exponentially by feeding a live action video to a photogrammetry/gaussian splatting program.

This video was uploaded on Polycam for Video to 3D
mesh conversion.

Cahill Pier, Oswego, drone footage

Mesh generated by Polycam

Screenshot 2025-10-19 014601.png

Initial mesh generated by Polycam

After polygon optimizatation, texturing and lighting

Screenshot 2025-10-15 012722.png

Polycam 3D model modified and finished

on Blender

Photogrammetry for faster 3D modelling

Recreatting a real environment in a 3D program using reference images ​is a laborsome affair.

Using Photogrammetry, one can reduce the time and efforts exponentially by feeding

a live action video to a photogrammetry/gaussian splatting program.

This video was uploaded on Polycam for Video to
3D mesh conversion

Cahill Pier, Oswego, drone footage

Mesh generated by Polycam

Screenshot 2025-10-19 014601.png

Initial mesh generated by Polycam

Screenshot 2025-10-15 012722.png

Polycam 3D model modified and polished on Blender

After polygon optimizatation, texturing and lighting

Outcomes

  • A fully optimized VR-ready Unity environment demonstrating the lake-effect snow process

  • Particle systems and shader-based effects to simulate snow bands and atmospheric fog

  • Documentation outlining the pipeline from Blender to Unity with asset optimization and shader workflows

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