
Ludo Club has millions of players worldwide
My job was to make the game visually fun and interactive
Type: Game Devevlopment, Animation Client: Moonfrog Labs Outputs: 2D animation, Game optimized animation, Character animation
Type: Game Devevlopment, Animation
Client: Moonfrog Labs
Outputs: 2D animation, Game optimized animation, Character animation
As part of the core art team at Moonfrog Labs, I led the animation effort for various
in-game assets in Ludo Club, one of India’s most popular casual mobile games
with more than 100 million downloads worldwide. My work spanned —
emoji animations, dice roll effects, and event banners;
all optimized for performance
and tailored for a global audience.
These animations were also sold as collectibles which generated a significant revenue for the company.
My Role: Ideation, Unity animation, Memory Optimization
Emoji Animations
Expressive motion loops for in game conversations and localised emojis
designed to resonate across diverse
user groups and cultures

Arab Sheikh Greeting emoji

Winner Queen emoji

Angry Hippo emoji

Fairy Tease emoji

Good Luck emoji
All copyrights and trademarks belong to Moonfrog Labs
Emoji Animations



Arab Sheikh Greeting emoji
Winner Queen emoji
Angry Hippo emoji


Fairy Tease emoji
Good Luck emoji
All copyrights and trademarks belong to Moonfrog Labs
Expressive motion loops for in game conversations and localised emojis
designed to resonate across diverse user groups
and cultures
As part of the core art team at Moonfrog Labs, I led the animation effort
for various in-game assets in Ludo Club, one of India’s most popular
casual mobile games with more than 100 million downloads worldwide.
My work spanned — emoji animations, dice roll effects, and event banners,
all optimized for performance and tailored for a global audience.
These animations were also sold as collectibles which generated
a significant revenue for the company.
My Role: Solo Creator (Director, Writer, Animator, Character Designer)
Dice Roll Animations
Impactful, satisfying dice effects made with careful application of animation principals that elevate gameplay feedback.

Farm Dice roll animation

Aquarium Dice roll animation
All copyrights and trademarks belong to Moonfrog Labs
Dice Roll Animations


Rooster dice roll animation
Aquarium dice roll animation
Impactful, satisfying dice effects made with careful application
of animation principals that elevate gameplay feedback.
All copyrights and trademarks belong to Moonfrog Labs
Event Banner Animations

Fairy world event banner animation
Promotional loop for themed
in-game events
All copyrights and trademarks belong to Moonfrog Labs
Challenges
This was my first time working in a game development company.
Having some experience in motion design and animation, I joined as a motion designer
for social media promotions and marketing videos but eventually shifted
to a game animator role because of the company's requirements.
The most challenging aspect was learning to think like a game developer
and make animations and art that would work without any hiccups in a game engine.
Unity Learning Curve - I stepped in during a team crunch and self-learned Unity animation
from scratch, ensuring project delivery when no Unity-native animators were available.
No IK Support in Legacy Code - I had to create character animations in Unity to integrate
within our games, but the code infrastructure did not support IK (Inverse Kinematics).
I had to rig smooth limb movement and cloth flow using traditional FK-style rigging
faking IK effects through custom joint chaining and arc-based easing.
Strict Asset Size Restrictions - As the games were designed specifically for mobile devices
it was crucial that we kept animated assets small to enable faster loading
and reduce render loads on devices.I along with the developers' team, engineered a
sprite optimization system: reusing mirrored elements (like eyes or ears) and replicating assets
programmatically within Unity to minimize exports and sprite sheet weight.